Magnets and Waffles
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It's your karma. You will not be punished for anything that damages your karma (Innocent RDM Innocent, Innocent RDM Detective). However, you will be punished to the fullest extent for anything that does not damage your karma.
Rules
General Rules
- Respect all players. You have the right to Freedom of Speech (racial slurs, sexual slurs, etc.), but you are now allowed to direct insults at other players. No abrasive trolling, flaming, baiting, hazing, or spamming in chat or over voice
- No aimbotting, wallhacks, or other forms of hacking
- No advertising whatsoever
- No gore, scat, or pornographic sprays allowed
- No unpronouncable, untypeable, or duplicate player names
Trouble in Terrorist Town Rules
- No RDMing traitors, mass RDMing innocents, or targeted RDM (RDMing the same person every round)
- No RCOs (random call-outs)
- No karma baiting (shooting a player to get that player to kill you to hurt that player's karma)
- No traitor griefing (revealing who your traitor buddies are)
- No traitor camping. Innocents can camp as long as they please
- No commands. No one can force you to get traitor tested
- No killing idles
- No spamming door knobs and buttons for more than 5 seconds
- No ghosting/metagaming
- No propkilling is allowed if you are innocent
Magnets and Waffles Rules
- Scareshotting is allowed, but not for instakill weapons like snipers
- Give three numbered warnings for someone to stop following you. Warnings must be done in chat and be made in 15 second intervals
- Use radar traps*. A radar trap is when a player travels to an obscure area of a map and types, "Radar Trap 7:20", '7:20' being the round time. After one minute, if no one has found him or her, that player has a right to kill anyone (except detectives) who finds him or her
- Use credit traps*. Only detectives can do credit traps. The detective leaves a traitor body with credits at an observable location and then calls out the traitor accordingly
- Use live checks. Live checks and the time the live check began must be recorded in chat, e.g. "LIVE CHECK 7:20". After one minute anyone who has not responded can be killed at the possible expense of your karma. If missing persons respond after the live check has ended, those persons cannot be killed on account of the live check
* First used by Magnets and Waffles in 2012.
You are not allowed to
If you kill a traitor for any of the following reasons, you will get slayed.
- Revenge RDM.
- Claim rooms.
- Kill on suspicion.
- Kill someone for traitor jokes.
Map-specific Rules
- In General
- Notify everyone before you activate traps as innocent (and other related paraphernalia) and do not put the lives of others at risk.
- ttt_thething
- Holding TNT is not traitorous. Planting TNT is only traitorous if the player planting TNT does not announce each time he or she plants a TNT, as well as an additional announcement when he or she has planted all the TNT on the map.
- ttt_lost_temple
- The staff is a neutral objective. Killing someone with the staff (as innocent) without that person's permission is slayable.
- ttt_clue_pak
- Spamming lights (at least three times in under 10 seconds) is slayable.
- ttt_trappycottage
- Traps must be announced and given 3 seconds grace time before being activated by Innocents, for instance, "I'm activating the water trap! I'm activating the water trap! I'm activating the water trap!" (and it must take 3 seconds to say the phrase). If someone tells you not to activate the trap on account of being in the center of it, you cannot activate it.
Admin Rules
- An admin cannot punish you for something not in the rules. No admin is ever, ever above the law.
- You are allowed to argue against your punishment until one minute into the next round. If you die during that time, your punishment will be moved to the next round.
- We will only use noclip for administration purposes (sprays, contested RDM, etc.).
- All admin punishments must be announced in chat (using @@ (ADMIN)).
- Admins cannot as an innocent for killing another innocent except for cases outlined above.
- You will never be slayed midround as an innocent.
Client Bill of Rights
You, as a client in our server, are entitled to a Bill of Rights. These rules will serve to protect you from abuse on our end.
- You will always have as much autonomy, freedom, and liberty as we can afford you.
- You will always have access to `ttt_print_damagelog` in console. You can see with your own eyes and not through an admin as a medium what happened the previous round.
- You are allowed to argue against your punishment until one minute into the next round. If you die during that time, your punishment will be moved to the next round.
- We are a community; we have a TeamSpeak server. We will not lie to you about this, but we also promise full-heartedly that we will not under any circumstances ghost or ruin your round. Ghosting in our TeamSpeak is an immediate hour-ban or higher. Feel free to join at 54.209.51.53:9987.
- If you join our TeamSpeak, feel free to put |UGA| in your name (not during a round).
- We will try to provide you with the most up-to-date maps.
- We will only use noclip for administration purposes (sprays, contested RDM, etc.).
- An admin cannot punish you for something not in the rules. No admin is ever, ever above the law.
- You will never be punished as an innocent for killing another innocent except for cases outlined above.
- You will never be slayed midround as an innocent.
- You will always have free look.
- You will always have Postround DM, Teleport Frags, and Detective Hats.
Removed Maps
- dm_island17_night - Duplicate of dm_island18.
- ttt_67thway_v4 - Removed because cars crashed into each other. This version does have the barn though.
- ttt_67thway_v5 - Removed because there is no barn.
- ttt_67thway_v5_2014 - Removed because there is no barn.
- ttt_67thway_v5_final - Removed because there are neither cars nor the barn. Very good traitor room though.
- ttt_67thway_v7 - Removed because there are no cars at all. Same traitor room as v5.
- ttt_67thway_v7_j_l - Duplicate of ttt_67thway_v7.
- ttt_amsterville - Opening door in ice cream shop causes sound bug.
- ttt_amsterville_b3 - Too bright and does not have guns by default. Door also causes sound bug.
- ttt_amsterville_final2 - Has the sound bug.
- ttt_amsterville_rc2 - Has an annoying sound bug in the ice cream shop.
- ttt_amsterville_rc2fix - Caused the server to crash:
- L 02/20/2014 - 03:53:44: 01:05.10 - KILL: b0ss [innocent] killed b0ss [innocent]
- Crazy physics on [187][prop_physics] [Ang:-nan,nan,180.000000] [Pos:-nan,-nan,nan] - removing
- Segmentation fault (core dumped)
- ttt_bank (709c0a8ec0296760f77571ca3bae449e) - Unknown version of bank that is less detailed than ttt_bank_b3 and missing many textures.
- ttt_bank_b1 - Early beta of bank that's missing many textures.
- ttt_canyon_a4_sgedit - Has a flat bottom to the map. Also has water under the map, but the C4 does not cause it to flood. Also, simply going close to the bottom of the map causes death.
- ttt_canyon_a4_v3 - C4 does not flood the map with water.
- ttt_lost_temple_b3 - Cannot save players from the spike room.
- ttt_lost_temple_v1 - Player models are missing.
- ttt_minecraft_14c (f2ab7f2ba7dc2666eebc1203ef6a351b) - Causes the server to hang on round change.
- ttt_minecraft_b4 - Has a glitched skybox.
- ttt_minecraft_b4_ng - Has a glitched skybox. Also does not have the bonus knife.
- ttt_office (8cacbd036c82cd91fadde1962c7a1846) - An exact copy of cs_office. Strangely, the hash value differs.
- ttt_ponyville_v5 - Requires Team Fortress 2 textures, which not everyone has.
- ttt_vessel (ceed46b05b87b18a55a2b58a2c2df91c) - Weapons dropped in the helicopter while it is moving will cause it to massively lag.
- ttt_zebra_v1 - Too bright, very small, and has missing particle effects.
- Missing weapons
- ttt_arctic_complex - Has absolutely no weapons. Might add back later
- ttt_arctic_complex_b3 - Also has no weapons. Pending addition later.
- ttt_c17ruins (4043282896e41591cfeb71281667297f) - Good map but it's missing weapons.