Difference between revisions of "Magnets and Waffles"

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(→‎Removed Maps: Add ttt_bank.)
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__NOTOC__
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'''It's your karma.''' You will not be punished for anything that damages your karma (Innocent RDM Innocent, Innocent RDM Detective). However, you will be punished to the fullest extent for anything that does not damage your karma.
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== Rules ==
 
== Rules ==
 
 
=== General Rules ===
 
=== General Rules ===
# Respect all players. This is the internet: nothing related to real life such as age, sex, et cetera, is relevant.
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# Respect all players. You have the right to Freedom of Speech (racial slurs, sexual slurs, etc.), but you are now allowed to direct insults at other players. No abrasive trolling, flaming, baiting, hazing, or spamming in chat or over voice
# No hacking, aimbotting, wallhacks, et cetera.
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# No aimbotting, wallhacks, or other forms of hacking
# No abrasive trolling, flaming, baiting, hazing, or other such behavior (if it can cause emotional pain, do not do it).
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# No advertising whatsoever
# No gore, scat, or other such disgusted sprays allowed. No homo porn allowed. Lesbian allowed only with the consent of the server's current female population. (|UGA| Original)
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# No gore, scat, or pornographic sprays allowed
# No unpronouncable names or names that cannot be typed in some way. Admins can demand that you change your name or kick.
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# No unpronouncable, untypeable, or duplicate player names
# Music is allowed but if one person says "veto" in chat you must stop. All other mic-spam is an instant ban.
 
# Advertising other servers is a permanent ban.
 
  
 
=== Trouble in Terrorist Town Rules ===
 
=== Trouble in Terrorist Town Rules ===
==== Negative Rights ====
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# No RDMing traitors, mass RDMing innocents, or targeted RDM (RDMing the same person every round)
# No RDMing
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# No RCOs (random call-outs)
#: RDM means Random Death Match; you RDM when you kill someone without evidence or you do not have a right to kill that person. In the case of the former, when an Innocent kills a Traitor without evidence that person was a traitor. In the case of the latter, when an Innocent kills a Confirmed Innocent, Innocent kills a Detective, Traitor kills a Traitor, or a Detective kills a Detective.
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# No karma baiting (shooting a player to get that player to kill you to hurt that player's karma)
# No RCOing
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# No traitor griefing (revealing who your traitor buddies are)
#: RCO means Random Call-Outs; you RCO when someone says something like "He pulled a knife!" or "He burnt a body!". If you see this happen, you MUST call it out when you see it. If you call it out after you kill someone you will be slayed or banned.
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# No traitor camping. Innocents can camp as long as they please
# No Traitor-Griefing
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# No commands. No one can force you to get traitor tested
#: If you reveal your traitor buddies it is an immediate and permanent ban, whether you are dead or alive.
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# No killing idles
# No Traitor-Stalling
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# No spamming door knobs and buttons for more than 5 seconds
#: If a traitor camps until the end of a round that player will be slayed next round. Innocents can camp as long as they like.
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# No ghosting/metagaming
# No Commands
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# No propkilling is allowed if you are innocent
#: Neither detectives nor confirmed innocents can give commands such as going in a traitor tester, testing teleporter, etc.
 
# No Self-Vigilantes
 
#: If you broke a rule, such as RDMing, and the admin has told you your punishment, you may not take your punishment into your own hands. For example, if you killed yourself the round an admin was to slay you, you would be slayed next round. You can still kill yourself after RDMing if an admin has not dealt punishment.
 
# No Intrusive Metagaming
 
#: Metagaming refers to using external programs such as Steam or TeamSpeak to relay the status of Traitors or other aspects of the game, thus ruining it for other players. This is synonymous with ghosting and a permanent ban if discovered.
 
# No Room-claiming
 
#: You cannot claim rooms; this isn't DarkRP. If you believe someone to be a traitor you can, however, use the three warnings rule.
 
# No killing based on Traitor Jokes
 
#: Saying things such as "I'm a traitor!", "My crosshairs are red, what does that mean?", et cetera are not traitorous and you cannot kill someone for them. If, however, someone specifically admitted to killing someone, that person can be killed.
 
# No killing Idles
 
#: We have an auto-move to spectator for a reason. If the server is full, spectators will be kicked (admins exempt). Traitors can kill AFK players at their own risk.
 
  
==== Positive Rights ====
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=== Magnets and Waffles Rules ===
# Street Justice (Revenge RDM) is Allowed (|UGA| Original)
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# Scareshotting is allowed, but not for instakill weapons like snipers
#: It is only Street Justice, however, if there is no admin on the server. It's your karma. You might be slayed if an admin is online.
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# Give three numbered warnings for someone to stop following you. Warnings must be done in chat and be made in 15 second intervals
# Three Warnings are Allowed
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# Use radar traps*. A radar trap is when a player travels to an obscure area of a map and types, "Radar Trap 7:20", '7:20' being the round time. After one minute, if no one has found him or her, that player has a right to kill anyone (except detectives) who finds him or her
#: You are allowed to kill another player if they do not stop following you/stay ten feet away from you after three numbered warnings, i.e. 'first warning...', 'second warning...', or '1...', '2...'. Be warned that if no one witnesses your warnings you can be slayed for RDM.
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# Use credit traps*. Only detectives can do credit traps. The detective leaves a traitor body with credits at an observable location and then calls out the traitor accordingly
#: Three Warnings can only be applied to a player blocking a doorway impossible to maneuver around.
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# Use live checks. Live checks and the time the live check began must be recorded in chat, e.g. "LIVE CHECK 7:20". After one minute anyone who has not responded can be killed at the possible expense of your karma. If missing persons respond after the live check has ended, those persons cannot be killed on account of the live check
# Radar Traps are Allowed (|UGA| Original)
 
#: A radar trap is when a player travels to an obscure area of a map and types, "Radar Trap 7:20", '7:20' being the round time. After one minute, if no one has found him or her, that player has a right to kill anyone who finds him or her.
 
# Credit Traps are Allowed (|UGA| Original)
 
#: Only detectives can do credit traps. The detective leaves a traitor body with credits at an observable location and then calls out the traitor accordingly.
 
# Live Check Killing is Allowed
 
#: Live checks and the time the live check began must be recorded in chat, e.g. "Live Check 7:20". After one minute anyone who has not responded can be killed at the possible expense of your karma. If missing persons respond after the live check has ended, those persons cannot be killed on account of the live check.
 
# Grenades Depend on Target
 
#: Innocents must announce when they throw grenades near other people and specify those persons by name before the grenade goes off (smoke excluded). Failing to do so is traitorous.
 
# Scareshoting Depends on Target
 
#: If you scareshot while directly facing someone or shooting directly near that person's body, that person can kill you for it. If, however, you scareshot at no one in particular, you cannot be killed for it.
 
# C4 Defusal Requires Warnings
 
#: If a C4 has more than 5 seconds on it an innocent must warn the surrounding area and players of it and wait 5 seconds before defusing to allow others to flee.
 
# Goomba Stomping is Victim's Choice
 
#: If you Goomba Stomp someone it is his or her choice whether we slay you or not.
 
# Propkilling is Victim's Choice
 
#: If you propkill someone it is his or her choice whether we slay you or not. Propkilling in spectator will be dealt with more severely.
 
  
==== Traitorous Actions (Valid Evidence) ====
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<nowiki>*</nowiki> First used by Magnets and Waffles in 2012.
# Any instances mentioned specifically above or below.
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# Witnessing a murder in which the murderer provided no rationale for killing beforehand.
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==== You are not allowed to ====
# Directly walking past an unidentified body (the player's cursors must have been able to see it).
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If you kill a traitor for any of the following reasons, you will get slayed.
# Carrying an unidentified body.
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# Directly following the traitor after he or she kills someone.
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# Revenge RDM.
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# Claim rooms.
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# Kill on suspicion.
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# Kill someone for traitor jokes.
  
 
=== Map-specific Rules ===
 
=== Map-specific Rules ===
 
# In General
 
# In General
#: Notify everyone before you activate traps (and other related paraphernalia) and do not put the lives of others at risk.
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#: Notify everyone before you activate traps as innocent (and other related paraphernalia) and do not put the lives of others at risk.
 
# ttt_thething
 
# ttt_thething
 
#: Holding TNT is not traitorous. Planting TNT is only traitorous if the player planting TNT does not announce each time he or she plants a TNT, as well as an additional announcement when he or she has planted all the TNT on the map.
 
#: Holding TNT is not traitorous. Planting TNT is only traitorous if the player planting TNT does not announce each time he or she plants a TNT, as well as an additional announcement when he or she has planted all the TNT on the map.
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# ttt_trappycottage
 
# ttt_trappycottage
 
#: Traps must be announced and given 3 seconds grace time before being activated by Innocents, for instance, "I'm activating the water trap! I'm activating the water trap! I'm activating the water trap!" (and it must take 3 seconds to say the phrase). If someone tells you not to activate the trap on account of being in the center of it, you cannot activate it.
 
#: Traps must be announced and given 3 seconds grace time before being activated by Innocents, for instance, "I'm activating the water trap! I'm activating the water trap! I'm activating the water trap!" (and it must take 3 seconds to say the phrase). If someone tells you not to activate the trap on account of being in the center of it, you cannot activate it.
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== Admin Rules ==
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# An admin cannot punish you for something not in the rules. No admin is ever, ever above the law.
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# You are allowed to argue against your punishment until one minute into the next round. If you die during that time, your punishment will be moved to the next round.
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# We will only use noclip for administration purposes (sprays, contested RDM, etc.).
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# All admin punishments must be announced in chat (using @@ (ADMIN)).
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# Admins cannot as an innocent for killing another innocent except for cases outlined above.
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# You will never be slayed midround as an innocent.
  
 
== Client Bill of Rights ==
 
== Client Bill of Rights ==
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# You will always have access to `ttt_print_damagelog` in console. You can see with your own eyes and not through an admin as a medium what happened the previous round.
 
# You will always have access to `ttt_print_damagelog` in console. You can see with your own eyes and not through an admin as a medium what happened the previous round.
 
# You are allowed to argue against your punishment until one minute into the next round. If you die during that time, your punishment will be moved to the next round.
 
# You are allowed to argue against your punishment until one minute into the next round. If you die during that time, your punishment will be moved to the next round.
# We are a community; we have a TeamSpeak server. We will not lie to you about this, but we also promise full-heartedly that we will not under any circumstances ghost or ruin your round. Ghosting in our TeamSpeak is an immediate hour-ban or higher. Feel free to join at 67.167.44.51:9987.
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# We are a community; we have a TeamSpeak server. We will not lie to you about this, but we also promise full-heartedly that we will not under any circumstances ghost or ruin your round. Ghosting in our TeamSpeak is an immediate hour-ban or higher. Feel free to join at 54.209.51.53:9987.
 
# If you join our TeamSpeak, feel free to put |UGA| in your name (not during a round).
 
# If you join our TeamSpeak, feel free to put |UGA| in your name (not during a round).
 
# We will try to provide you with the most up-to-date maps.
 
# We will try to provide you with the most up-to-date maps.
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# You will always have free look.
 
# You will always have free look.
 
# You will always have Postround DM, Teleport Frags, and Detective Hats.
 
# You will always have Postround DM, Teleport Frags, and Detective Hats.
 
== Reasoning on Custom Weapons ==
 
We guarantee that all custom weapons have been heavily tested for balance.
 
 
# M16
 
#: The M16's speed has been increased to balance it with other weapons.
 
# Shotgun
 
#: The Shotgun's speed has been increased to better resemble an auto-shotgun.
 
# Deagle
 
#: The Deagle has no changes to it except its name, which is an inside joke. Ask us and we'll tell you.
 
# One-hit Knife
 
#: Each traitor can only purchase one knife, this is nowhere near overpowered. If you cannot watch your back for a knife, you cannot watch your back for a 1deag.
 
# Jihad
 
#: If players are dumb enough to cluster in one room or location and cannot kill one person in a three-second delay, they deserve to be killed. There is no reasoning not to have jihad on the server.
 
# Newton Launcher
 
#: The Newton Launcher is almost never used on other servers. Our increased speed ensures that at least some will use it.
 
  
 
== Removed Maps ==
 
== Removed Maps ==
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* ttt_67thway_v7 - Removed because there are no cars at all. Same traitor room as v5.
 
* ttt_67thway_v7 - Removed because there are no cars at all. Same traitor room as v5.
 
* ttt_67thway_v7_j_l - Duplicate of ttt_67thway_v7.
 
* ttt_67thway_v7_j_l - Duplicate of ttt_67thway_v7.
* ttt_arctic_complex - Has absolutely no weapons. Might add back later
 
* ttt_arctic_complex_b3 - Also has no weapons. Pending addition later.
 
 
* ttt_amsterville - Opening door in ice cream shop causes sound bug.
 
* ttt_amsterville - Opening door in ice cream shop causes sound bug.
 
* ttt_amsterville_b3 - Too bright and does not have guns by default. Door also causes sound bug.
 
* ttt_amsterville_b3 - Too bright and does not have guns by default. Door also causes sound bug.
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*: Crazy physics on [187][prop_physics] [Ang:-nan,nan,180.000000] [Pos:-nan,-nan,nan] - removing
 
*: Crazy physics on [187][prop_physics] [Ang:-nan,nan,180.000000] [Pos:-nan,-nan,nan] - removing
 
*: Segmentation fault (core dumped)
 
*: Segmentation fault (core dumped)
* ttt_bank (709c0a8ec0296760f77571ca3bae449e) - Unknown version of bank that is less detailed than ttt_bank_b3.
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* ttt_bank (709c0a8ec0296760f77571ca3bae449e) - Unknown version of bank that is less detailed than ttt_bank_b3 and missing many textures.
 
* ttt_bank_b1 - Early beta of bank that's missing many textures.
 
* ttt_bank_b1 - Early beta of bank that's missing many textures.
 
* ttt_canyon_a4_sgedit - Has a flat bottom to the map. Also has water under the map, but the C4 does not cause it to flood. Also, simply going close to the bottom of the map causes death.
 
* ttt_canyon_a4_sgedit - Has a flat bottom to the map. Also has water under the map, but the C4 does not cause it to flood. Also, simply going close to the bottom of the map causes death.
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* ttt_lost_temple_b3 - Cannot save players from the spike room.
 
* ttt_lost_temple_b3 - Cannot save players from the spike room.
 
* ttt_lost_temple_v1 - Player models are missing.
 
* ttt_lost_temple_v1 - Player models are missing.
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* ttt_minecraft_14c (f2ab7f2ba7dc2666eebc1203ef6a351b) - Causes the server to hang on round change.
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* ttt_minecraft_b4 - Has a glitched skybox.
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* ttt_minecraft_b4_ng - Has a glitched skybox. Also does not have the bonus knife.
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* ttt_office (8cacbd036c82cd91fadde1962c7a1846) - An exact copy of cs_office. Strangely, the hash value differs.
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* ttt_ponyville_v5 - Requires Team Fortress 2 textures, which not everyone has.
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* ttt_vessel (ceed46b05b87b18a55a2b58a2c2df91c) - Weapons dropped in the helicopter while it is moving will cause it to massively lag.
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* ttt_zebra_v1 - Too bright, very small, and has missing particle effects.
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; Missing weapons
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* ttt_arctic_complex - Has absolutely no weapons. Might add back later
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* ttt_arctic_complex_b3 - Also has no weapons. Pending addition later.
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* ttt_c17ruins (4043282896e41591cfeb71281667297f) - Good map but it's missing weapons.
  
 
[[Category:Games]]
 
[[Category:Games]]

Latest revision as of 23:22, 6 November 2020


It's your karma. You will not be punished for anything that damages your karma (Innocent RDM Innocent, Innocent RDM Detective). However, you will be punished to the fullest extent for anything that does not damage your karma.

Rules

General Rules

  1. Respect all players. You have the right to Freedom of Speech (racial slurs, sexual slurs, etc.), but you are now allowed to direct insults at other players. No abrasive trolling, flaming, baiting, hazing, or spamming in chat or over voice
  2. No aimbotting, wallhacks, or other forms of hacking
  3. No advertising whatsoever
  4. No gore, scat, or pornographic sprays allowed
  5. No unpronouncable, untypeable, or duplicate player names

Trouble in Terrorist Town Rules

  1. No RDMing traitors, mass RDMing innocents, or targeted RDM (RDMing the same person every round)
  2. No RCOs (random call-outs)
  3. No karma baiting (shooting a player to get that player to kill you to hurt that player's karma)
  4. No traitor griefing (revealing who your traitor buddies are)
  5. No traitor camping. Innocents can camp as long as they please
  6. No commands. No one can force you to get traitor tested
  7. No killing idles
  8. No spamming door knobs and buttons for more than 5 seconds
  9. No ghosting/metagaming
  10. No propkilling is allowed if you are innocent

Magnets and Waffles Rules

  1. Scareshotting is allowed, but not for instakill weapons like snipers
  2. Give three numbered warnings for someone to stop following you. Warnings must be done in chat and be made in 15 second intervals
  3. Use radar traps*. A radar trap is when a player travels to an obscure area of a map and types, "Radar Trap 7:20", '7:20' being the round time. After one minute, if no one has found him or her, that player has a right to kill anyone (except detectives) who finds him or her
  4. Use credit traps*. Only detectives can do credit traps. The detective leaves a traitor body with credits at an observable location and then calls out the traitor accordingly
  5. Use live checks. Live checks and the time the live check began must be recorded in chat, e.g. "LIVE CHECK 7:20". After one minute anyone who has not responded can be killed at the possible expense of your karma. If missing persons respond after the live check has ended, those persons cannot be killed on account of the live check

* First used by Magnets and Waffles in 2012.

You are not allowed to

If you kill a traitor for any of the following reasons, you will get slayed.

  1. Revenge RDM.
  2. Claim rooms.
  3. Kill on suspicion.
  4. Kill someone for traitor jokes.

Map-specific Rules

  1. In General
    Notify everyone before you activate traps as innocent (and other related paraphernalia) and do not put the lives of others at risk.
  2. ttt_thething
    Holding TNT is not traitorous. Planting TNT is only traitorous if the player planting TNT does not announce each time he or she plants a TNT, as well as an additional announcement when he or she has planted all the TNT on the map.
  3. ttt_lost_temple
    The staff is a neutral objective. Killing someone with the staff (as innocent) without that person's permission is slayable.
  4. ttt_clue_pak
    Spamming lights (at least three times in under 10 seconds) is slayable.
  5. ttt_trappycottage
    Traps must be announced and given 3 seconds grace time before being activated by Innocents, for instance, "I'm activating the water trap! I'm activating the water trap! I'm activating the water trap!" (and it must take 3 seconds to say the phrase). If someone tells you not to activate the trap on account of being in the center of it, you cannot activate it.

Admin Rules

  1. An admin cannot punish you for something not in the rules. No admin is ever, ever above the law.
  2. You are allowed to argue against your punishment until one minute into the next round. If you die during that time, your punishment will be moved to the next round.
  3. We will only use noclip for administration purposes (sprays, contested RDM, etc.).
  4. All admin punishments must be announced in chat (using @@ (ADMIN)).
  5. Admins cannot as an innocent for killing another innocent except for cases outlined above.
  6. You will never be slayed midround as an innocent.

Client Bill of Rights

You, as a client in our server, are entitled to a Bill of Rights. These rules will serve to protect you from abuse on our end.

  1. You will always have as much autonomy, freedom, and liberty as we can afford you.
  2. You will always have access to `ttt_print_damagelog` in console. You can see with your own eyes and not through an admin as a medium what happened the previous round.
  3. You are allowed to argue against your punishment until one minute into the next round. If you die during that time, your punishment will be moved to the next round.
  4. We are a community; we have a TeamSpeak server. We will not lie to you about this, but we also promise full-heartedly that we will not under any circumstances ghost or ruin your round. Ghosting in our TeamSpeak is an immediate hour-ban or higher. Feel free to join at 54.209.51.53:9987.
  5. If you join our TeamSpeak, feel free to put |UGA| in your name (not during a round).
  6. We will try to provide you with the most up-to-date maps.
  7. We will only use noclip for administration purposes (sprays, contested RDM, etc.).
  8. An admin cannot punish you for something not in the rules. No admin is ever, ever above the law.
  9. You will never be punished as an innocent for killing another innocent except for cases outlined above.
  10. You will never be slayed midround as an innocent.
  11. You will always have free look.
  12. You will always have Postround DM, Teleport Frags, and Detective Hats.

Removed Maps

  • dm_island17_night - Duplicate of dm_island18.
  • ttt_67thway_v4 - Removed because cars crashed into each other. This version does have the barn though.
  • ttt_67thway_v5 - Removed because there is no barn.
  • ttt_67thway_v5_2014 - Removed because there is no barn.
  • ttt_67thway_v5_final - Removed because there are neither cars nor the barn. Very good traitor room though.
  • ttt_67thway_v7 - Removed because there are no cars at all. Same traitor room as v5.
  • ttt_67thway_v7_j_l - Duplicate of ttt_67thway_v7.
  • ttt_amsterville - Opening door in ice cream shop causes sound bug.
  • ttt_amsterville_b3 - Too bright and does not have guns by default. Door also causes sound bug.
  • ttt_amsterville_final2 - Has the sound bug.
  • ttt_amsterville_rc2 - Has an annoying sound bug in the ice cream shop.
  • ttt_amsterville_rc2fix - Caused the server to crash:
    L 02/20/2014 - 03:53:44: 01:05.10 - KILL: b0ss [innocent] killed b0ss [innocent]
    Crazy physics on [187][prop_physics] [Ang:-nan,nan,180.000000] [Pos:-nan,-nan,nan] - removing
    Segmentation fault (core dumped)
  • ttt_bank (709c0a8ec0296760f77571ca3bae449e) - Unknown version of bank that is less detailed than ttt_bank_b3 and missing many textures.
  • ttt_bank_b1 - Early beta of bank that's missing many textures.
  • ttt_canyon_a4_sgedit - Has a flat bottom to the map. Also has water under the map, but the C4 does not cause it to flood. Also, simply going close to the bottom of the map causes death.
  • ttt_canyon_a4_v3 - C4 does not flood the map with water.
  • ttt_lost_temple_b3 - Cannot save players from the spike room.
  • ttt_lost_temple_v1 - Player models are missing.
  • ttt_minecraft_14c (f2ab7f2ba7dc2666eebc1203ef6a351b) - Causes the server to hang on round change.
  • ttt_minecraft_b4 - Has a glitched skybox.
  • ttt_minecraft_b4_ng - Has a glitched skybox. Also does not have the bonus knife.
  • ttt_office (8cacbd036c82cd91fadde1962c7a1846) - An exact copy of cs_office. Strangely, the hash value differs.
  • ttt_ponyville_v5 - Requires Team Fortress 2 textures, which not everyone has.
  • ttt_vessel (ceed46b05b87b18a55a2b58a2c2df91c) - Weapons dropped in the helicopter while it is moving will cause it to massively lag.
  • ttt_zebra_v1 - Too bright, very small, and has missing particle effects.
Missing weapons
  • ttt_arctic_complex - Has absolutely no weapons. Might add back later
  • ttt_arctic_complex_b3 - Also has no weapons. Pending addition later.
  • ttt_c17ruins (4043282896e41591cfeb71281667297f) - Good map but it's missing weapons.