Difference between revisions of "Counter-Strike: Global Offensive"
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== UGA Revives == | == UGA Revives == | ||
− | '''NEW''' UGA/KTM servers are being worked on at the moment for 2021 by [[Sleeper| | + | '''NEW''' UGA/KTM servers are being worked on at the moment for 2021 by [[User:Sleeper|Sleeper]]. |
The [[Knights Templar Mercenaries]] aim to bring Counter-Terrorist tactics and strategies to [[Counter-Strike: Source]], for a higher level of gameplay and teamwork. We have a squad-based realism way of playing, and will try to have realism battles in wars (dead do not talk, dead do not ghost, etc.). | The [[Knights Templar Mercenaries]] aim to bring Counter-Terrorist tactics and strategies to [[Counter-Strike: Source]], for a higher level of gameplay and teamwork. We have a squad-based realism way of playing, and will try to have realism battles in wars (dead do not talk, dead do not ghost, etc.). |
Revision as of 08:38, 22 March 2021
Counter-Strike: Global Offensive became a main |UGA| game on 2014 May 1. It was previously attempted as a sovereignty by hero, TechPanda, and Raxor, but due to miscommunications and internal conflict, it never took off.
UGA Revives
NEW UGA/KTM servers are being worked on at the moment for 2021 by Sleeper.
The Knights Templar Mercenaries aim to bring Counter-Terrorist tactics and strategies to Counter-Strike: Source, for a higher level of gameplay and teamwork. We have a squad-based realism way of playing, and will try to have realism battles in wars (dead do not talk, dead do not ghost, etc.).