Difference between revisions of "Rules"
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== Games == | == Games == | ||
=== Left 4 Dead 2 === | === Left 4 Dead 2 === | ||
− | # | + | # Left 4 Dead 2 is a bad game that killed Left 4 Dead. |
− | # | + | # Always rush on the original Left 4 Dead campaigns, fourth map. |
− | # | + | # Pass no jukebox without starting it. |
− | # | + | # "The Rule of Fourths"–the fourth player will always cause your team of three friends to lose. |
− | # | + | # Follow the buddy system–when separated always stay in pairs as human. |
− | # | + | # Do not have compassion on pubbers. |
− | # | + | #: When mercy is given, pubbers either take advantage of said mercy and flame/troll {{UGA}} members, or after 'giving them an inch they take a mile' and end up winning the game. |
+ | # Do not teach pubbers. | ||
#: Pubbers do not deserve to be taught unless they are candidates for {{UGA}}. | #: Pubbers do not deserve to be taught unless they are candidates for {{UGA}}. | ||
− | # | + | # Never attack by yourself as infected unless prudent. |
− | # | + | # Never heal on yellow or solid red when the team has pills (and sometimes adrenaline). |
# {{UGA}} vs. {{UGA}} Left 4 Dead 2 games are prohibited unless everyone involved agrees to the type of game and its conditions prior to starting. | # {{UGA}} vs. {{UGA}} Left 4 Dead 2 games are prohibited unless everyone involved agrees to the type of game and its conditions prior to starting. | ||
## A Casual L4D2 game keeps all |UGA| members in one TeamSpeak channel and prohibits competition (everyone must agree to relinquish their incentive to win). | ## A Casual L4D2 game keeps all |UGA| members in one TeamSpeak channel and prohibits competition (everyone must agree to relinquish their incentive to win). | ||
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## Delta Formation - All players advance at their own pace. | ## Delta Formation - All players advance at their own pace. | ||
## Omega Formation - All players rush as quickly as possible without covering, protecting, or saving each other. | ## Omega Formation - All players rush as quickly as possible without covering, protecting, or saving each other. | ||
− | # | + | # Quit while your ahead (if you have a really good campaign, don't play another). |
− | # | + | # Do not accuse another member of griefing or otherwise for leaving a round to avoid a loss. |
− | # | + | # Do not leave the safe room until the enemy team loads in. |
− | # | + | #: Only applicable with tags on. |
+ | # Do not join a private game without asking permission first. | ||
+ | # Do not attempt to restart a game without just cause and community approval. | ||
=== Dungeon Defenders === | === Dungeon Defenders === |
Revision as of 22:03, 22 December 2012
Rules are not laws and therefore hold no punishment value. Rules exist for either guideline or satirical purposes, emulating the beliefs of the community.
|UGA|
- They always come back.
- Every |UGA| member will at some point in time ragequit, long-term idle, or disappear for an extended period of time, but the best of these members always return to |UGA|.
- The Rule of Mics:
- Any |UGA| member who joined without a microphone will be an inconsiderate asshole/douchebag when he or she gets a mic.
- Every game is fun with friends.
- Any game played with other |UGA| members can be fun, but this does not mean members should feel obligated to play.
- Every girl on the internet has a boyfriend.
- Especially the ones that join |UGA|.
Steam
- No member shall buy a game on Steam that is not discounted.
- When playing a game compatible with HLSS/HLDJ, only one 'veto' is required to force a change of song or removal of music.
Games
Left 4 Dead 2
- Left 4 Dead 2 is a bad game that killed Left 4 Dead.
- Always rush on the original Left 4 Dead campaigns, fourth map.
- Pass no jukebox without starting it.
- "The Rule of Fourths"–the fourth player will always cause your team of three friends to lose.
- Follow the buddy system–when separated always stay in pairs as human.
- Do not have compassion on pubbers.
- When mercy is given, pubbers either take advantage of said mercy and flame/troll |UGA| members, or after 'giving them an inch they take a mile' and end up winning the game.
- Do not teach pubbers.
- Pubbers do not deserve to be taught unless they are candidates for |UGA|.
- Never attack by yourself as infected unless prudent.
- Never heal on yellow or solid red when the team has pills (and sometimes adrenaline).
- |UGA| vs. |UGA| Left 4 Dead 2 games are prohibited unless everyone involved agrees to the type of game and its conditions prior to starting.
- A Casual L4D2 game keeps all |UGA| members in one TeamSpeak channel and prohibits competition (everyone must agree to relinquish their incentive to win).
- A Competitive L4D2 game separates |UGA| members into separate channels with the purpose of beating another team.
- When a |UGA| team has between 600 to 1000+ points more than pubbers in Left 4 Dead 2 and no Constitutional laws have been broken (flaming, trolling, or griefing the other team), that team must come to a consensus on what point surplus to put the tags on, and put the tags on at that time.
- Close all doors. No exception.
- No member shall disregard the Formations.
- Alpha Formation - All teammates cover each other and play normally.
- Beta Formation - Two teammates advance forward as quickly as possible to disrupt the enemy team.
- Gamma Formation - One teammate rushes forward while three cover each other.
- Delta Formation - All players advance at their own pace.
- Omega Formation - All players rush as quickly as possible without covering, protecting, or saving each other.
- Quit while your ahead (if you have a really good campaign, don't play another).
- Do not accuse another member of griefing or otherwise for leaving a round to avoid a loss.
- Do not leave the safe room until the enemy team loads in.
- Only applicable with tags on.
- Do not join a private game without asking permission first.
- Do not attempt to restart a game without just cause and community approval.
Dungeon Defenders
- No member shall use more defense points than the total number of defense points divided by the number of players.
- Unless given permission by another player to use his or her defense points.
- If a player has a designated side assigned, no other players may take that player's loot or mana without consent of that player.|Players may, however, accidentally take mana if that player's side leaks, which is negligible.
- No player shall sell another player's defenses without permission.